top of page

Texturing and Organising - Scene

  • Darryl Horsley
  • Dec 16, 2016
  • 2 min read

One of the main tasks that I volunteered for, was for me to organise the scene with the new assets, to recreate the layout in the Pre-Vis. To do this, I first created the markings on the car park ground, which allowed me to plan and place the cars in the correct position. The way I did this, was to place edge loops where the cars would be parked, then, I imported the UV texture and placed it into Photoshop. From here, I created lines and arrows, using reference, to create the signs and spaces of an actual car park.

After having a base, I began to collect assets from other members of the group and slowly started to build up the scene. There were a few problems, that required me to re-create some assets to help lower the poly count (the Mall for example). I then created the walls around the scene, as I had noticed we would be able to see past the mall, so the wall is simply to hide away the background.

After that, I was given the cars to both texture and place in the scene. There were four cars in total, that I then went through and textured using the preset texture 'PxrDisney', changing the setting when needed. Once this was done, I had to find a way to place the cars into the scene without making the file too big, To do this, I instanced the cars instead of duplicating them, allowing the scene to be easily used. Since there was so many cars in the scene, if I had not done this, the file would have been massive and completely unworkable.


 
 
 

Comments


Featured Posts
Check back soon
Once posts are published, you’ll see them here.
Recent Posts
Search By Tags
Follow Us
  • Facebook Classic
  • Twitter Classic
  • Google Classic

© 2016 by Chieftain Studios.

bottom of page