Animation: Rough pass Eddie
- Ina Stokland
- Dec 8, 2016
- 1 min read
When I was done blocking both Eddie and his car I went from stepped keys to spline and I started working through the rough pass. I did an extra pass on arcs and made sure he didn't have any weird pops or snaps in any of the joints. I had a look at timing and speed and tried to find places where I could make him move at different speeds to make the animation a bit more interesting. This proved to be a bit more difficult than I expected. He's sitting in a car after all and he doesn't move much, so what little he moves needs to be great! I'm afraid I might have left a bit too much symmetry in his movements, but looking at reference it is rather similar to how people would move.

I've also done some extra passes on arcs for the car. The pivot is placed a bit weird on the main controller so to get the correct movements I had to use motion trail to make the movements smooth. When I went into rough with the car the scene at the end where it lifts of the ground got a bit weird. It looked good in blocking, but I needed to add much more overlap to it in rough and Eddie's head kept going through the roof and the windscreen as seen in the picture below. After tweaking back and forth I finally managed to make it look like I wanted it to.

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