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Texturing - Background Cars

  • Darryl Horsley
  • Dec 20, 2016
  • 1 min read

Another aspect I looked into, that involved the environment, was to texture the background cars. Once I was given the models, I decided to duplicate them three times for each separate model. This allowed us to have multiples of the same car in the scene, whilst still looking different. Once I had duplicated the cars, I began to texture them, making the body different colours while keeping the tires, windows etc the same. This allowed the cars to be used multiple times throughout the scene, but isn't obvious that they are the same models and textures. After that, I placed the cars into the scene, instancing them and placed them into the car park spots.


 
 
 

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