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Modelling: Planning

  • Dan Gibson
  • Nov 7, 2016
  • 1 min read

Before modelling, we discussed the style and complexity we were aiming for in the pre-production stages of the module. We were leaning towards a more toony side of animating and had to take this into account when modelling. This means making sure the correct topology is onto the models for precise animation, for example the cars need their topology to be clean for the Rigger to not have to worry about any rigging errors caused by incorrect topology.

By discussing all of the errors that could happen now, it can give us a big insight on what to do so no fatal errors and time consuming mistakes can occur.


 
 
 

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