

Animation: Blocking Eddie
After receiving the first character I spent a few days just playing around with him trying to get to know the rig before the actual...


Modelling: Assets
Once all of the cars had been modelled and finalized I went about modelling the assets for the car park, for example, the mall itself. I...


Animation: Blocking pass 2
I’ve got the rig to both the cars now and I’ve continued to block them both out. I’ve done one pass to get the timing correct and I’ve...


Rigging: Implementation
Now that all of the production rigs have been planned, and I had a clear idea on the requirements of each "character" it was time to...


Modelling: Cars
My biggest task so far is to model the cars for the car park. We calculated that in the scene we had, we have over 200 car parking...


Assets Modelling
The Assets for Car Park modelled in Maya: Trolleys CCTV Crossroad lamppost Textured traffic cones Bin models I made a concept tree asset...


Morpheus Rig
After planning the story and going through the obstacles the characters endure throughout the film, we decided that we had implemented...


Rigging: Planning the articulation
Before rigging both bipedal characters and both cars, we discussed in the pre-production phase what style of animation would be used and...
From pre production to production
About 5 weeks ago we got our first assignment as a group to create a short film. We chose to create ours in 3D. We started out with a...
Modelling: Planning
Before modelling, we discussed the style and complexity we were aiming for in the pre-production stages of the module. We were leaning...